It's a point of historical fact that for probably the first years of my life my family don't own a modern TV. Ours is big, blocky, and black and white. When we finally have the luxury of two TV sets, the old one is housed for a while in the bedroom of my older sister, and on it of a Saturday evening she, my brother and I will watch the early evening fare before bedtime. Probably The Dukes of Hazzard, The Incredible Hulk or Little House on the Prairie. But crucially also, among my sister's M*A*S*H and Scott Baio posters, some tidbits of pop music via classic chart show Ready to Roll. I am eight years old, and about to have one of the great frights of my life.
Picture a night-black studio, its floor smothered in dry ice fog. Out of it and strobing with the same video feedback trick that made The Jackson Five's Blame It On The Boogie so memorable, is something more starting. A ghost. A wailing, wide-eyed spectral woman in white with a high pitched mournful song that could only itself be about a ghost. At eight I think I've heard of a banshee - and this seems the most accurate depiction of one I could imagine. Somehow, I think the song's creator would approve.
Kate Bush's oeuvre has always had elements of the supernatural and horror about it, from Hammer Horror to Experiment IV, the opening snippet of Night of the Demon leading into Hounds of Love to the wonderfully (and literally) batty cosplay on the back of fourth album Never For Ever. But no song is as redolent as Wuthering Heights, its Gothic imprimatur well intact. Unsurprisingly for what follows, Bush is a revelation - and Wuthering Heights sets out her agenda with aplomb. Eerie, arty, outsider music of a kind which ought not to be able to escape its Seventies trappings were it not for Bush's own ability to follow the trend and her ability to reinvent herself.
But we're getting ahead of ourselves. For the moment this is the first time I'll ever see Kate Bush, and I'm ready to run to the hills in terror. There are two videos for Wuthering Heights; this is the lesser-seen one, but it's the one that will haunt my nights for a good few weeks to come.
Monday, August 1, 2016
Saturday, July 30, 2016
The Mighty Bush
Times dictate that I must post this today, for today is the day that Kate Bush has her birthday. Happy Birthday, your majestic Weirdness.
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| Flap-flap-flap! It's a bat. |
Kooky, spooky, and very very talented, Kate Bush landed on Earth on this day in 1958, and announced her presence to humankind twenty years later (more on that in another post). By this time she'd pretty much written out her career, and for the next two decades at least, she'd continue to be a significant presence in the UK pop world. She was young, gifted and weird. Arty, intellectual, sexy, exotic and cooly distant, she'd write, compose, choreogrph and direct her impressive body of work almost from day one, all the while maintaining the same destatchment that would mark her persona and probably frustrate her fans. There aren't many artists like her around these days, and there weren't then, either.
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| Bush Goes Full Achilleos |
Catch-up took place for me in 1990, and my second year at Uni. Having joined a band I was a young man very much in pursuit of new musical ideas and influences. My friends and I were all into easily-accessible student fare - local alternative bands, Flying Nun rostermates, Pixies, Smiths, REMs, Stone Roses, Happy Mondays and so on. The result was that in all of this common ground there wasn't much I could call 'my' taste - it was simply shared with too many others. And then my brother's then-girlfriend played Kate Bush's The Whole Story to me one holidays while we were both hanging out at my parent's new home. I don't remember much more, except that I was immediately taken by it, and that Marg also recommended Hounds of Love as Bush's best album. I bought Hounds two years later, having got almost everything else on vinyl - this was one of my first CD purchases, and of course she was bloody spot on. Hounds of Love is a classic. Perhaps I'll blog that one separately.
Ms Bush and I parted company shortly after The Sensual World and her pursuing the (to me) less accessible musical stylings of Trio Bulgarka. Clearly, a Hill too high for Running Up, but by then I'd consumed enough of her creative output to have satisfied my curiosity without entering the dark world of total fandom. Kate Bush fans - or those I'd be comfortable counting myself as one among them - were a bit thin on the ground in early Nineties Dunedin, but brief encounters led me to interesting places. A long conversation I had with a keen fan answering our ad for a new keyboardist revealed that he had recenty bought her retrospectve box set This Woman's Work. I was interested, my bandmates weren't, and we never got that follow-up meeting. But the next person I had an in-depth conversation about Kate Bush to was a lot more fruitful. Just over a year from that phone call I was looking to join a flat with a friend and the two of us met with a girl from his Anbthropology class who was also on the hunt for digs. She was a fan, apparently, and now she's Mrs Simian. So there's that.
We still play The Whole Story occasionally. Mrs Simian is a big fan of Jig of Life, and I would be remiss not to admit that This Woman's Work has got me through a couple of challenging life episodes. And we were both shattered to discover a fortnight ago that we'd blown our Saturday morning roster and not had the time to turn up to Waitangi Park for Wellington's own Most Wuthering Heights Day Ever. But eh. Maybe next year.
So, many happy returns once again Catherine Carder Bush, and thanks for playing a not insignificant part in the life I enjoy today.
Saturday, July 2, 2016
"Don't Bury Me!" etc.
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| Hey, Mr Pullman - wanna help me with my blog? |
Nope, I'm not dead. Dead busy. Bringing work home. Neglecting the podcast. Being an antisocial slacker. Keeping weird hours. Oh, it's terrible.
Normal business will resume shortly. And then - woo boy, buckle up your pants because I'll be posting backwards for a while!
I did stuff in June, and that stuff needs documenting!
Saturday, June 18, 2016
The Grognard Files - the right of reply
Readers with long memories may recall the last time I brought up an RPG
podcast it was the North Texas based Save or Die podcast, dedicated to
Basic Dungeons and Dragons, still my favourite version of Ye Auld Gayme - and still a great podcast,
although its frequency has lessened somewhat of late (ahem). In the
meantime I've had time to seek out another more recent podcast, this time from across the Atlantic pond: the
Bolton-based The Grognard Files. Unlike SoD the Files cover a variety of
early 80s RPGs; and D&D isn't even their favourite by a long chalk!
The net result is a boon to me.
Firstly, having binged somewhat on North Texan fare, I've become a little too accustomed to the pecadillos of its regular hosts and their various likes and dislikes. Former 'Armchair Adventurers' Dirk the Dice and his cohorts judge Blythie, @dailydwarf (through whose Twitter feed I discover the Files), and the lesser-heard collector Ed (he of the Bargain Shed) are fresh voices and opinions; and because the Files are still young and their focus shifts every month or so, from Stormbringer to Traveller to Call of Cthulhu to AD&D ("TM") to their particular favourite Runequest, there's a lot that's new to me. I never played those particular games outside AD&D, and everything else I schooled up on through whatever magazine or book I could, usually White Dwarf, which is rightly revered and fondly remembered by the Armchair Adventurers for not only introducing them to the various games and their communities, but adding to the same worlds and adventures in a way that resonates with me. The Files do an admirable job of explaining and deconstructing each system, with Blythie - a self-confessed rules lawyer, using his own set of powers for good in his analysis. I've learned a lot as a consequence - not just about those games, but about my own favourites.
And The Grognard Files is a lot of fun. It's very much informal, witty, intimate, self-effacing and utterly British in aspect. My RPG world has two hemispheres, the American and the British. Both are equally valid and fascinating, but I've made no secret that it's the British I gravitate towards more. The added and rarely-heard regionality of a small group of Northern players not hailing from "that London" just adds to the interest factor. And who can resist a bit of Hawkwind as a closing theme?
A recent half-week in Hawkes Bay for work meant that I had a lot of driving to do, so I took Dirk and Blythie on the road with me on a USB stick to play in the car on the way up, and the four-hour trip sped by very nicely indeed.
Coming soon is a look back at Tunnels & Trolls, another heard-of-but-not-played for me. I can't wait.
Very much recommended.
The net result is a boon to me.
Firstly, having binged somewhat on North Texan fare, I've become a little too accustomed to the pecadillos of its regular hosts and their various likes and dislikes. Former 'Armchair Adventurers' Dirk the Dice and his cohorts judge Blythie, @dailydwarf (through whose Twitter feed I discover the Files), and the lesser-heard collector Ed (he of the Bargain Shed) are fresh voices and opinions; and because the Files are still young and their focus shifts every month or so, from Stormbringer to Traveller to Call of Cthulhu to AD&D ("TM") to their particular favourite Runequest, there's a lot that's new to me. I never played those particular games outside AD&D, and everything else I schooled up on through whatever magazine or book I could, usually White Dwarf, which is rightly revered and fondly remembered by the Armchair Adventurers for not only introducing them to the various games and their communities, but adding to the same worlds and adventures in a way that resonates with me. The Files do an admirable job of explaining and deconstructing each system, with Blythie - a self-confessed rules lawyer, using his own set of powers for good in his analysis. I've learned a lot as a consequence - not just about those games, but about my own favourites.
And The Grognard Files is a lot of fun. It's very much informal, witty, intimate, self-effacing and utterly British in aspect. My RPG world has two hemispheres, the American and the British. Both are equally valid and fascinating, but I've made no secret that it's the British I gravitate towards more. The added and rarely-heard regionality of a small group of Northern players not hailing from "that London" just adds to the interest factor. And who can resist a bit of Hawkwind as a closing theme?
A recent half-week in Hawkes Bay for work meant that I had a lot of driving to do, so I took Dirk and Blythie on the road with me on a USB stick to play in the car on the way up, and the four-hour trip sped by very nicely indeed.
Coming soon is a look back at Tunnels & Trolls, another heard-of-but-not-played for me. I can't wait.
Very much recommended.
Saturday, June 11, 2016
My Zombie Weekend
Eleven fifty-five - almost midnight. Enough time for one more story. One more story before twelve- just to keep us warm.
In five minutes it will be the twelfth of June. Ten years ago on the twelfth of June, down in the South Island a polar blast brought the heaviest snowstorm in seventy years. In the high country of Canterbury some homesteads were without power for two weeks. Trees and power poles snapped from the weight of the snow, North Otago was cut off from the outside world, and Mrs Simian was stuck in Timaru with her parents. This isn't her story. This is instead the story of what I got up to whilst she was snowed in.
It was just me and the cat. We had the whole house to ourselves for two nights (so we thought), including the stereo and the DVD player. A quick fish and chip tea for one (two) gave me more hours for the evening, and I embarked upon a then-distressingly predictable activity: too much screen-time and an early morning retirement. No internet, though - for some reason I was hell-bent on modelling and movies.
The models were Games Workshop Easterlings. Nice sculpts, but colour-wise a bit one-note, really, and they're still unfinished. The movies were an ambitious triple-feature: early ScoJo and mid-career Thora Birch in an adaptation of Daniel Clowes' Ghost World; the then-recent adaptation of Dawn of the Dead by newcomer Zack Snyder - and the original Romero Dawn of the Dead for good measure.
Ghost World ended the viewing that evening - for the better. I can't recall which version of Dawn started, though I'd say the purist in me would have picked the Romero. It's deservedly a classic and even while familiar in its plot and story beats, I wasn't ready for its length. And in terms of building up a sense of fatalistic dread, Romero was a master. Two hours of gnawing death - on several levels. I should have known, having been properly disturbed by Romero's Night of the Living Dead and depressed by Day of the Dead.
By contrast Snyder's (and screenwriter James Gunn's) remake is sprightly, high-velocity and despite fears to the contrary packs a punch. The title sequence sets the scene - and it's pretty faithful in its nihilism from those first few scenes:
Back to the cold outside. It was freezing in Wellington, too. The wind was blowing in the wrong direction for the fire to put out any heat, and the cat bagsied what little did come out long before it made it to the couch. The wind also blew a side gate against the house during the movies - bang, bang, bang... I ventured outside to fix it shut and noticed a light on in the basement. Seriously freaked out I crept to the door, drew the bolt... and found I'd just left it on getting the model stuff in the afternoon.
By 1:30 when Ghost World had finished, I went to bed. And realised I'd not put the electric blanket on. I shivered for an hour before I decided to warm up in the shower, and even then I couldn't warm up. Plus, my over-active brain was embarking on a second session of the zombie double-feature instead of getting me to sleep. The cat had long gone for somewhere warmer. In defeat, I took the car out of the garage and drove around empty streets to try and settle down.
By day things cleared up. The sun came out, and a friend came around for a cuppa and a jam (hi, Tim!) And still somewhat sleep-deprived, I wandered around the house like a... well, you know.
In the mean-time I was still listening to a couple of recent purchases. The Shaun of the Dead soundtrack, and the first two Gorillaz albums. Shaun has a fun selection of movie soundbites and incidental music with the odd remix among them. As you might expect, there's a Romero movie mashup in there, with 'The Gonk', the theme to Dawn of the Dead's overlong slapstick sequence, mixed in with Keith Chegwin's voiceover for It's a Knock-Out. Gorillaz of course have form with the undead, Jamie Hewlett's animation company being Zombie Flesh Eaters of course, but there are also at least three Gorillaz songs ('Overture', 'Hip Albatross' and 'M1-A1') which contain samples from Romero movies (Dawn and Day of the Dead respectively) And 'Starshine' off the untitled debut always struck me as lonely and bleak.
I listened to those songs a lot over that weekend, either on the buzz or to exorcise the spooks, and I did sleep a little better the next night, being somewhat knackered. Mrs Simian eventually bused out of Timaru and arrived back in town a couple of days late, and not a moment too soon. I go to bed at more sensible hours, now.
Speaking of which, it's high time I went off myself, now. Pleasant dreams, everyone.
Wednesday, May 4, 2016
Space! (Walt's)
Happy Star Force Day everybody! Look - I'm your Father!
So here's something I made earlier. Nope, it's not a kit, and I just used our own bits and pieces and a photo reference. As far as I can tell there are bits of Batmobile here, some Millennillimum Falcon Microfighter bits and a Lego Friends windscreen and no small number of hours. Probably at least three evenings' worth in front of the TV right there.
So in making my own I saved myself, let's see... Oh. "Retired Product". Heh. Not in this house, George.
Not in this house.
So here's something I made earlier. Nope, it's not a kit, and I just used our own bits and pieces and a photo reference. As far as I can tell there are bits of Batmobile here, some Millennillimum Falcon Microfighter bits and a Lego Friends windscreen and no small number of hours. Probably at least three evenings' worth in front of the TV right there.
So in making my own I saved myself, let's see... Oh. "Retired Product". Heh. Not in this house, George.
Not in this house.
The Sinister Lord of the Warps
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