Showing posts with label Rough Trades. Show all posts
Showing posts with label Rough Trades. Show all posts

Thursday, October 29, 2015

Four Squares 2: Golden Years

I'm back watching The Flash, and still really enjoying it. This year the particle accelerator which made our hero's metahuman enemies is gone, replaced by a wormhole singularity which is now feeding him bad guys from a parallel Earth - Earth 2. And, of course, it has also brought in this guy:

 Yeah! Jay Garrick, baby!

The version of the Flash from Earth 2 or, as we might otherwise know him, 'old 1940s Flash' or thereabouts. It's one of the many cool things about the show that it has actually been this series which has ushered in the established comics model of multiple worlds. It was a concept that originated in the Flash comics, and it's given the show a boost that it didn't yet need, but which in an expanded DC TV universe, needs no futher explanation.

I also love the look of Jay Garrick, with his slight Dieselpunk look and the Mercury kettle helmet. Hell, I like mostly all of the old school hero costumes with only a few exceptions, and their heroes' grouping, the Justice Society of America is a territory that I also think is rich for mining.

One of the other things I did leading up to season 2 was re-connect with the Golden Age of [DC] super heroes. The sole comic I own representing that era is a revisionist story The Untold Origin of the Justice Society collected into a tidy A5-ish pocket comic book, which I picked up from a local dairy years ago on the way to an intermediate school camp. Though I never reconnected with the story or the characters, I do still really like them. In their best stories there's a simple honesty to them that genuinely evokes a Wartime, pre-Marvel era, where many of the Justice Society's members nod more to their detective comics origins - millionaires and scientists sworn to thwart crime with gadgets, physical superiority and very limited superpowers.

I also picked up a few JSA collections from the local library, the best example being The Justice Society Returns!, which owes more than a debt to the aforementioned origin story, but builds other characters into the mix and heightens the profile of some more enduring, second-tier heroes; so out go Superman and Batman, but the likes of Hourman and Johnny Thunder get a much-deserved promotion. It's a pretty good, serialised story all told, with all the major players essentially getting a chapter of their own, and if there's a deluxe reprint - well, I'd be tempted to get it.

But as I say above, I think this is an era still ripe for use in today's comic book entertainment world. There are examples already of period-era heroes - Marvel's Captain America and its spin-off Agent Carter are obvious examples, and of course DC's Earth 2, the home of its Golden Age heroes, is now a Flash/Arrow-verse reality - and of course before he was making Man of Steel and Batman v Superman, director Zack Snyder cut his superhero teetch with the Minute Men of the Watchmen cinematic adaptation. 2017 will see a Wonder Woman movie which will tell a story spread over several decades, including the Second World War - perhaps it's not unreasonable to expect a few cameos there?

For me, though, the appeal of the Golden Age superhero is one of relatability. I will never have super powers or wield fantastic gas guns, magic rings or rods of power, but the vulnerability and human frailty of many of these early year super heroes is something I find more and more interesting as time goes by.

Sunday, November 30, 2014

Kilt in Action - Calhab Justice

Happy St Andrew's Day everybody! There - did it properly, this time.

To mark the Scottish Independence Referendum earlier this year, the Judge Dredd Megazine devoted its front page (illustrated by Glenn Fabry) and supplemental ‘floppy’ reprint magazine to all things judicial and Scottish – to whit: some of Jim Alexander's Calhab Justice, upon what I have already rit here.

This is only the second reprint of a CalHab strip, the first being the one-off Annual story ‘Hogmanay’ for another Meg floppy devoted to yuletide Dreddverse stories. It’s a lovely wee slice of life in GlasCal, and properly should fit in as the second story in this new collection, but doesn’t. A shame, as it would have been nice to have it with its mates for the first time.

The floppy itself is, therefore, incomplete, and takes in roughly the first third of the CalHab stories, introducing its Big Yin central character Judge Ed MacBrayne, and his sometime fellow judges Buchan, Schiehallion, and the ill-fated Murdo, not to mention their boss, the un-named C.I. Ridgeways’ art does the early chores, setting the look and feel of CalHab’s capital, and the quirky faces of its mob-like Whisky Clans. If I could make one early observation about CalHab Justice, it’s that it was eccentrically-served by artists, but the safety-first approach Ridgeway offers his illustrating in all his work actually helps CalHab by not scaring the horses too soon. The artists seems to have fun with the plukes and podge of Clan big-wig Abercromby, and his version of the C.I is the most recognisably human and world-weary. He’d have been fine, if not necessarily that exciting, kept in the artist’s saddle. But we move on…

After 'Hogmanay''s omission we're into the Lol stories, illustrated by the artist of that moniker, whose career with the seems to have been contained within the Meg and a one-off 2000AD gig. Lol's work seems heavily influenced by that of Simon Bisley - as were many artists at the time, although the black and white work he renders here references Bisley's turn on ABC Warriors, also monochrome. It is, as at least one reader said recently, 'of its time', and might have been better in colour, becuse in its dark-saturated monochrome the storytelling suffers. And that matters, because once Lol arrives on the scene, Alexander's B-plot takes up the A spot, with its trio of judges emroiled (or in the case of MacBrayne, virtually sidelined) by a story of psychics, civil war and a bloody greta big explosion at the end, courtesy of the srip's fourth artist, Kevin Cullen.

I'm still none the wiser, what with my patchy collection of Megs, but this floppy pesudo-trade has done a good job in putting the more consistent, MacBrayne-heavy strips together, even if it's not complete. I think that gathered they present a more coherent collection, and would welcome a second volume (although it could really go to three volumes.) The strip's relegation to reprint-limbo as a 'floppy' freebie and not a full trade paperback would suggest that my hopes have been dashed, and the Meg's floppies do contain more than one half-told series , so a first installemtn s no guarantee of a follow-up. I sense a crusade pproaching, to collect the disparate pieces and do the job myself. In th emena-time, this is a good start, and a reasonable template.

And finally, because the comments on a cosplay board likened the CalHab uniform to a real-life 'bampot' whose video below I saw too many years ago on either Radio With Pictures or Max Headroom, but could not thereafter be unseen (though I could never remember any other detail of it including the artist or the song), let's end with a cheery, mad slice of Eighties Caledonian pop-funk. You see? That's the problem with the kids these days - too much Jessie J and not enough Jesse Rae.

Saturday, December 8, 2012

League of Extraordinary Gentlemen: Century 1910


(In Which your humble blogger races through the final stages of a once-beloved series)

Call me shallow and undiscerning, but when news of the first series of The League of Extraordinary Gentlemen was released I was genuinely intrigued and excited. At the time the conceit - a superhero army of Victorian fictional heroes and antiheroes, villains and an 'honourary gentleman' in Ms Mina Murray seemed quite audacious - although I knew that if anyone could pull it off and add even more into the mix, Alan Moore was that man. And so he did. League's first series is a riot of intertextuality, and not only spawned a host of imitators (including Marvel's own reinterpretation of their cast in Seventeenth Century guise) but, an earnestly-cast but poorly written movie adaptation and the impressive scholarly career of Mr Jess Nevins, the League's unofficial official annotator.

Despite this and a campy approach to the genre itself, it seemed as though Moore was at pains to play down his heroes. Individually they were all damaged souls, and collectively they barely worked together - the most sympathetic being a monster only just kept in check, the most human being a recovering addict. If Watchmen wasn't Moore's final word on the matter of the super hero (Reader, it wasn't), his subsequent musing on the genre clearly haven't restored his faith in heroes super or otherwise. he's distressingly humanist, reliably defeatist, and as you read further into the series the grumpy old bugger's voice becomes clearer still. League's second serial faced this head-on by eschewing a central villain for the threat of internal collapse - and sure enough, 'Mina's League' as it was later known, was finished by the end of the book. years passed, and Mina and her lover Allan returned League-less, but exploring more of Moore's invented Land of Fiction, the 'Blazing World' in the dense multimedia Black Dossier. Ostensibly a chase through the Fifties, this collection is a marked departure, and is the series at its most frustratingly episodic: once more there's no Moriarty figure, just a sadistic analogue of today's cinematic hero of the hour, and two intriguing additions: a priapic and baritone Golliwog with a language all of his own (whom I came to adore, despite my initial reservations), and Moore's newest import and clear current favourite, Virginia Woolf's Orlando. Time, I feel, has been kind to Black Dossier, but I also fear that never have Nevins' annotations been more voraciously consulted.


Which brings us to the star attraction, now complete and mercifully available at my local library. Weaving its way between the aftermath of League's second series and Dossier, before leading to two post-Dossier volumes, Century  presents in this strip at least a final attempt at a cohesive League with the brief addition of occult detective Carnacki and 'gentleman thief' A J Raffles, plus something of a shadowy nemesis in Oliver Haddo, Moore's appropriated analogue to Aleister Crowley. I have to admit I quite liked the twitchy, somewhat hapless coupling of Carnacki and Raffles, as ineffectual as they are they're really no worse than the old League, in fact they're more than mostly harmless if way out of their depth. The trouble with the new League of course, once more, is their creator's determination to render them impotent. Orlando, who received much adoring attention in the Dossier is revealed to be even more of his/her direct existential self, constantly switching between two self-confessed specialist states - female/male, "f*cking and fighting." S/he is, however, all talk and very little trousers. Which would have worked, had Century's first volume, 1910, stuck to that story. Instead, Moore, swept up in the lyrics of The Threepenny Opera, draws his League into a neat but nasty collision with Brecht's musical melodrama, giving us a new captain to Nemo's Nautilus, and another failure of the League, leading inevitably to a rematch...

To sum up: The first of three volumes is a scene-setter, and less of a re-arranger. There are few seeds sown for the later story here, really, although the fate of Nemo's progeny is a neat inclusion, and the story's setting is novel in itself, not to my mind greatly explored either in SF or speculative fiction.

Sunday, March 20, 2011

Charles Burns - Black Hole

"It's impossible… nnn…never make it out alive"

Adolescence is hell. The flipside of being at our most potent and energetic stage of life is for much of those years a lack of real control; of emotional impulses, our hormones and the development of our changing bodies, and outwardly our social and family groups, and imagined destiny. Charles Burns' Black Hole takes a walk through these dark woods of impending adulthood - the wilderness at night is a recurring location for the stories within, and in its gradual opening reveals a world of repulsion, guilt and questionable decisions. The re-telling of a journey to adulthood as body horror.

This collection was recommended to me by Tim who in turn had had it passed on to him by an enthusiastic friend. Black Hole is the culmination of a decade's work by Burns, and in design it shows. It's a heavy work thematically, but physically its weight may be added to by the sheer expanse of black ink used in the strip's monochrome palette. The artwork is often symmetrical, with panels mirroring one another across page spreads, and the white detail on the literal black hole of the graphics providing startling retinal after-images. It adds to the general trippiniess of the subject matter, and is a perfect visual impression of one of the story's big themes - the claustrophobia and loneliness of the developing teen. Forming the story are the experiences of four teens - stoner Keith, the A-student object of his affections Chris, her boyfriend Rob and would-be artist Eliza as they variously fall prey to the Bug, a physical and sexually-transmitted mutation that offers no special insight or super powers, just the certainty of being ostracised.

I was surprised to read that among the excised material in the anthology edition I'd read is a yearbook quote from an unnamed afflictee set (probably) some time after the story, suggesting that the Bug's outward manifestation is temporary, underlining its association with adolesence and pre-adulthood, but at the same time offering a potentially happier ending for (most of) the protagonists. That this is removed in the later version means that this hope for a happy conclusion is taken away, and the angst of the present, however temporary, remains. I'm in two minds about this; the story is frustratingly open-ended in places - as much as its focus shifts within the narrative anyway, so a likely resolution is welcome. On the other hand this sort of resolution is clearly not what Black Hole is about, any more than reaching the age of true adulthood, however arbitrary, is. If adulthood is personal responsibility and responsibility towards others then the three survivors are severally already there.
As a reader anchored in the Seventies and Eighties I really enjoyed the visual aesthetic of Black Hole, and the painstaking attention Burns gives his page compositions. The artist's work has for along time evoked to me the work of older titles - the EC horror comic covers, hippie-era psychedelia, and retro-rock art (no wonder informed by Burns' artwork for Iggy Pop's Brick By Brick, an album I didn't own but had a lot of time for back at Uni). The story weighs more towards the emotions of its various beats and character moments - not all of the mysteries are really solved, and fittingly there's a large figurative question point at the end of the book. It's an unsettling read - Freudian, Jungian, Proppian; in short, its own dark space I was content to visit briefly, and leave behind afterward.

Postscript: A movie adaptation is currently in development hell, but a very good short distillation can be found here. For obvious reasons, really NSFW.

Thursday, August 19, 2010

Reissue, Repackage - The Meknificent Seven

And now, for a change, something I actually DID throw out. Well okay, I replaced it, and the story goes a little something like this:

Here is the earliest edition of the collected strips of 2000AD's original series of ABC Warriors, bringing together the escapades of this rag-tag™ unit of war robots on Mars, created and written by Pat Mills and illustrated by a slavering roster of future heavyweights of the UK scene - I'm talking Gibbons, O'Neill, Ezquerra, Brendan McCarthy and of course Mick McMahon, who provided the gorgeous cover illustration for this imprint by early 200AD licencees Titan. Inside are all of the Mars stories written by Mills, plus an introductory strip by Mills and Kevin O'Neill, like the cover, produced exclusively for this collection. Years passed and this imprint was discontinued. I saw it as recently as a couple of years ago in Graphic in Cuba Street - shame I didn't pick it up then.










After Rebellion purchased 2000AD they went into their own reprinting venture, and started things off modestly. The reproductions are pretty good, although suffer from some downscaling due to the original comic's page dimensions not being A4 compatible. This (left) is the cover of their initial run of The Meknificent Seven. The cover is by future ABC art droid Kev Walker in a post-Simon Bisley painterly style. Walker produced vibrant and consistent work during his long tenure on the strip, but the choice of illustration - itself a very post Black Hole era design, is Awl Rong. It's ABC leader Hammerstein, which is fine, but it's a nineties redesign of the robot, doesn't sell the crucial image of the ABCs as a team, and it seems like an afterthought to provide some sort of continuity with the later reprints of the colour strips. I wonder whether the original reprint was a Titan-owned piece, which might explain its absence along with the dedicated introductory strip? Apart from setting the template for future ABC reprints, this is the least-collectable version, and it's the one I replaced as soon as I could (sorry Dave, to whom I gave it to). Moving on…

Here is Rebellion's second stab at the reprint, produced last year. It's a gorgeous cover - not the McMahon commission of course, but it is a reproduction of a contemporary 2000AD cover by the artist in question, and it's just what it should be - all seven Warriors in colour, retro-coloured to fit the Seventies era style. The contents are a step up too - the Titan strips have been included, Pat does a foreword (this aligns the volume with the others in the series published between editions), and as volume two, the aforementioned The Black Hole by Mills and Bisley/SMS is also in black and white, the first recap chapter of that strip is included as a taster. I was deid chuffed when I got this and didn't regret my purchase. The only way it could have been better to my mind would have been reprinting the original gatefold pages from 2000AD in colour, and perhaps included the Steve 'Preacher' Dillon-inked 1985 Annual story Red Planet Blues. As this wasn't written by Mills but by some guy called Alan Moore however, I could understand why Rebellion might have omitted it.

It's now 2010 and Rebellion are keen to have another poke at the US market. Onward to a new edition of The Meknificent Seven! Spine-wise this ties in with the existing collection, although the cover is a radical redesign - a pretty slick composite of a panel of Gibbon's work within, and it looks cool, but not as cool as the Titan original. Inside what do we have? An introduction by Pat, the Titan strip plus single-page strips for the core five Warriors used in their 80s return, the Black Hole teaser is back in its own volume where it belongs and in colour… Red Planet Blues.



I think I know what they might select for the next reprint now.






Mongrol smush greedy publishers!!!