This has been out a week now, so apologies for the dated-ness.
But, datedness is sort of the theme of this post! Iron maiden's new album is out next month, and in advance of this their new single 'Speed of Light' was released to the internet just over seven days ago.
The song is pretty cool - something of a throwback to early Nineties Maiden with Bruce Dickinson's growly voice, and a more rocking feel than the progfests of recent albums. That said, it's an opening track, and the band tend to have form on this tactic - 'El Dorado' was the taster for Final Frontier, 'A Different World' was AMOLAD's opener, and it's arguable whether either was indicative of their parent albums.
But hey, I like it. It's got a lovely Ritchie Blackmore style riff to kick things off, some nice leads from all three guitarists, Bruce sounds great (pre-cancer diagnosis, it must be said), and there's more cowbell working hard here than Waikato Stadium in a home game.
To be honest, though, it's the video that's the drawcard. I love a good video, and with Maiden I think they're something of a rarity: the early days are very much live performance-based with movie cutaways; in the Nineties these turned into slicker products that somehow didn't really sell the band or Eddie very well - some of them just tried too hard. On the whole, however, it's when Eddie'in the visuals that the videos work best, and 'Speed of Light' is a great example, being almost all about the history of Eddie and Maiden's most memorable album covers, as experienced through the medium of... video games! I have fond memories of mashing rubber ZX Spectrum keys to the background sounds of Number of the Beast and Maiden's debut album (point of fact: both games and music were likely loaded on the same tape deck.) Iron Maiden are around the same age as your common or garden home entertainment system, so the synergy of the band's evolution alongside that of digital gaming works really well. Eddie is back in his rightful punkish fright wig original form, it's witty, deferential, self-referential (count those nods!*) and, I think, more than a little essential.
A brief pause to reflect that this is not the first time the worlds of Maiden and video games have crosed paths, as the mid-Nineties compilation/video game Ed Hunter attests. Reception in the gaming mags was not kind, apparently, and it goes to show that despite heavy metal making an excellent gaming soundtrack, getting the right mix is a delicate art. I think they've cracked it this time, though. Hell, I'd buy it :)
UPDATED: Thanks to Dave R's observations, it appears I got my wish!
Last week in an act of great kindness, Al shouted me a ticket to see Jurassic World. Here is my review! And here is Al's. And Jamas'.
Twenty-two year since Jurassic Park. Seven years since the death of Michael Crichton, and nineteen - nineteen years since Billy and the Cloneosaurus. One of us is getting very old, and it may not be the dinosaur. Nevertheless, and despite an advertising campign that left me a little non-plussed, I quite enjoyed this little low-budget indie movie that dared to dream. One of us may be going a little soft in the head. It's still not the dinosaur.
To borrow an already laboured description, Jurassic World is a game of two halves: in the first act of the movie you get the "ooh aah" bits - the technological advances and the realisation of the actually-running-no,-not-a-dry-run-this-time full attraction. There are some familiar elements - the journey to the Island, the rides, the fragmented family group - one of whom must learn about nurturing and responsibility, one of whom just likes big reptiles. There are several contenders for the Jeff Goldblum role of doomsayer, and a not-unsympathetic pretender to the role of Richard Attenborough's John Hammond. One thing I did approve of in this setup is the acknowledgement that this was not a simple case of history having been ignored and then repeated; human nature also plays its part - there's some hubris, of course, but also greed and fickleness. The new dinosaurs of Jurassic World are new dinosaurs because corporate sponsors want a bigger, scarier, "cooler" attraction in a time when Stegosauruses are no more remarkable than a zoo elephant to the modern punter. There's an obvious metatextual element to that, and so I sadly note that Jet Jr is watching movies that are highly sophisticated with CG effects and rendering, but that as he grows up the wonder at the skill behind it, not to mention the great leaps made since my childhood (or even 1993) will be lost on him. When the spectacular is the norm, all you can look for is the flaws.
Monty Python, 65 million years ago...
Jurassic World does have its own flaws - the main characters are pretty one-note (though I finally 'get' Chris Pratt now, I guess), and the two juvenile characters effectively kill their babysitter by abandoning her, and yes, the dinosaurs are the most interesting and well-rounded characters in the movie. But that's what you pay to see, right? So it's good news that once things properly kick off with the iRex at large and proving itself smarter-than-the-average, it's a fun ride. The chases are pretty good, even if the lead [human] female is in high heels, and by crikey the final battle is a doozy. I was actually a little sad that for an audience of people at an opening night with freebies, there was really no interaction or cheering during the feature. I know Kiwi audiences tend towards reticence at these things, but it's an element of US audience culture that I think I could bear to be part of.
In closing then, I recommend this movie. Thanks, Al! But don't bother with the 3-D, it's not that important. Also, as cool as the ending was (with extra cheese in that closing line), I'm a little worried about what a sequel might mean for this franchise. I was pleasantly surprised this time around, movie gods, maybe we could leave it there?