
Well, as promised, via the online usefulness of Roll20 last weekend I GMed a game of my own creation, an old school Basic D&D game called The Beast of the Broch, with three other guys and only an equator separating one of us from the others.
The result? An experience actually not too different from my past games - we over-ran on time (by about two hours!), there was a last-minute stand off/scramble to escape on the PCs' part (which ran smoother than in previous games due to this one being simpler and having some 'emergency exits' built in), and I want to do it again soon! Ultimately we used a minimum of Roll20's features - an online dice roller (though we turned off the graphic interface), a map builder with separate levels for players and the GM (fun to make, but I spent nearly a week creating these due to me being a little too particular), and the text-box chat function which, when Skype fell over on occasion, was a perfectly fine compromise.
So, all in all a fun game with some joking around, some 'character moments' or opportunities for genius/heroism/novel alignment play for the PCs (something I work at to foster in my games as it makes them more satisfying all round), and a bit of mystery. There' some discussion of the mechanics behind the game story after the jump below, but in short Roll2 provided most of the short cuts I needed (apart from the monster stats, roll tables and the like - a handy GM shield close by did the job though) and removed some of the messier game mechanics while still providing the visual clues and dramatic dice rolls. I'll stick with Roll20, I reckon, and see if I can't unlock some of its other features to ease play a little more.