The woods are big, but there are also beaches, hills, moors, lakes and rivers, meadows and fells.
Wil Huygen and B.B. had Gnomes be the soul of the forest - companion to the animals there and guardians of the intelligent life there, but I think the more compelling aspect of this is just how close to nature the Gnomes of their books are. Like their Dwarfen counterparts, in the mixed folklore of Gnomes, they are tied to the earth, and representative of it, but the folklore doesn't give them much more than that. Like their mining cousin, the 'traditional' gnome is a little person with magical aspects, and maybe some wisdom to share or protect (or which more on another day, readers.) By contrast, B.B's/Huygen's Gnomes reside and represent the natural world. They place them specifically in an environment where they are collectors and scavengers, and use tools made from the world around them. They hunt (carefully), craft, burrow and build. Certainly, in B.B's later gnome stories there's machinery and more of the fairy town storytelling of Enid Blyton than in the more mystical early stories, but those first two books really set the model. The natural world immediately forms the identity of the Gnome PC.
In the RPG world this presents something of a challenge, but it also presents opportunities. The degree to which Gnomes are in tune with the environment in which they live sets their abilities and world view, which is as useful as whether any other PC is from an urban, rural, common or regal class. It's instantly character-building and relatable, and equips the Gnome character with a lot of potential.
Take the Gnome out of that world and you present a challenge. re they as familiar with the wider world? Once underground in a dungeon does the lack of wind in the trees, the language of the brook weaken them? Maybe. It's up to the player. But what a start!
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